FIRST DAY GRAPHICS
I have just spent an entire afternoon converting my Particle Tool XML to the current build of my Engine and got most it working. I haven't committed anything yet because I am afraid of SVN and its nonsensical approach to keeping things simple and easy to understand.
I have spent a lot of time staring at my code because I haven't been as focused as I know I should. I have actually begun to fear my user stories and how I am going to accomplish the look and feel that the Team is going for. I need to create weather effects, day and night cycles, point and ambient light systems, and a 3D camera system that changes dynamically with the battle system.
I have done a few of these systems before, but never at this scale. The reason why I am worried is because I don't know how I can incorporate the codebase that I have into the build that my Team is working on without breaking or reworking everything that has been accomplished over the last few weeks. I have no choice but to ask Lari for assistance on how I can shoehorn the code and get everything done.
As I stare at my computer I am now distracted. I have my brother-in-law and his friends over and they are playing games.....
The sweet sound of "hadouken" and Guile Stage Music beckons. Farewell.
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