Aeona

Aeona

Friday, February 24, 2012

FIRST DAY GRAPHICS

I have just spent an entire afternoon converting my Particle Tool XML to the current build of my Engine and got most it working.  I haven't committed anything yet because I am afraid of SVN and its nonsensical approach to keeping things simple and easy to understand.

I have spent a lot of time staring at my code because I haven't been as focused as I know I should.  I have actually begun to fear my user stories and how I am going to accomplish the look and feel that the Team is going for.  I need to create weather effects, day and night cycles, point and ambient light systems, and a 3D camera system that changes dynamically with the battle system.

I have done a few of these systems before, but never at this scale.  The reason why I am worried is because I don't know how I can incorporate the codebase that I have into the build that my Team is working on without breaking or reworking everything that has been accomplished over the last few weeks.  I have no choice but to ask Lari for assistance on how I can shoehorn the code and get everything done.

As I stare at my computer I am now distracted.  I have my brother-in-law and his friends over and they are playing games.....  

The sweet sound of "hadouken" and Guile Stage Music beckons.  Farewell.

No comments:

Post a Comment