Aeona

Aeona

Wednesday, February 29, 2012

SGP Day 1 Month 2

Today was a short lecture on how to manage your time better. After this I worked more on our game to figure out how to get the Weapons to move with your animations. This in itself became a larger task then I planned, Basically I have  to figure out a vector of where the blade is facing on each frame in an animation based on a "Weapon Anchor Point". After I figured this out I changed the animation editor and the XML files to load this based on the new parameters in this. I am currently still working on figuring out the angle between points to face the weapon. After this I'm going to start on getting the actual weapon coded into the game and Hopefully get it Rendering by the time tomorrow.

Thursday our first playable is due, I feel that we are almost there and just missing a few things... Mainly what I just listed above with the weapons and attacks.

-Bern

No comments:

Post a Comment