Aeona

Aeona

Friday, February 24, 2012

Wheel of Misfortune

The Wheel of Misfortune, the name alone makes it seem like something you would never want. This wheel is something you spin at the beginning of every sprint in SGP(Structure of Game Production).

For our spin in sprint 1 we rolled "Super size a feature", This is when you have to make a feature currently planned for your game and increase its overall size in the game. For this we chose to increase the size of our Day/ Night feature which originally just was cosmetic to now change the types of enemies spawned based on Day/ Night time.

For our spin in sprint 2 we rolled "Pain Repeater" which doubles what you have to do on the next roll.
After that we rolled "Team Swap" Which swaps 1 team member from your team with one from the other team. We did not have to do this because the other team rolled before us and that would have made them do two rolls. Our Third roll we rolled "Pain Repeater" again ... I don't think we could have been any more unlucky. Lastly we rolled "Dev Blog" which makes us post a Blog Post every day of the sprint. Because we had "Pain Repeater" we had to do this for every member of the group every day.

Our Next Objective is First Playable...

- Bern

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