Aeona

Aeona

Aeona

Thursday, March 8, 2012

Arcade

Today I got the arcade machine completely working and the game working in release mode...
Yay full input working and finishing all my user stories.
Tomorrow is our turn in for sprint 2.

-Bern
Posted by Mukian at 3/08/2012 11:35:00 AM
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Blog Archive

  • ▼  2012 (50)
    • ▼  March (29)
      • Aeona Alpha
      • Aeona Alpha 2
      • Aeona Alpha 3
      • Arcade
      • Mar. 07
      • The very last night
      • Spent a lot of time fixing bugs, still trying to g...
      • First playable!
      • Good day, Got a lot of auto weather and lighting i...
      • First playable
      • Weapons and Animations
      • Art Attack
      • Point Light and Ambient Light have been implemente...
      • Mar. 04
      • Mar. 03
      • Implemented Post Processing into the Final Build o...
      • Bug fixing log
      • Player attacking
      • POST PROCESSING COMPLETE!
      • Mar. 02
      • Many cool features were finally implemented today!...
      • Attack collision Boxes and XML Files
      • Mar. 01
      • Dialogue Data Structure
      • Weapons
      • Cool Music Brian
      • Weapon classes
      • I jinxed it, I couldn't get much work done today. ...
      • Feb. 29
    • ►  February (21)

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