Aeona

Aeona

Thursday, March 8, 2012

The very last night

Tonight is probably the last time I'll be posting in this blog, because tomorrow is the turn-in day for this sprint work. Here's what I did today:

3/7/2012 - Wednesday
- Added some more audio in the game
- Puzzle class completely remade so that now it allows a much more abstract puzzle behavior.
- TorchPuzzle class created to handle different kinds of puzzles related to lighting torches.
- Puzzle Manager class completely remade so that is has much less code.
- Puzzle Functions file completely cleared.
- Created a puzzle using the completely new puzzle system.
- Enemies and NPC's can now be created through an event sent by a tile (set on the Tile Editor).
- Created some test maps for Ari to show that his weather system was working dynamically depending on the region ID
- Fixed bug in which the chest would always open when player pressed the action button

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