Aeona

Aeona

Aeona

Sunday, March 4, 2012

Implemented Post Processing into the Final Build of the Game.  Everything seems to work okay..  I did a bit of research on new techniques for post processing, but it was all conceptual.  No source code was available to see and compare.  Stupid Internet!

Anyway, good night.
Posted by Ari at 3/04/2012 10:33:00 PM
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Blog Archive

  • ▼  2012 (50)
    • ▼  March (29)
      • Aeona Alpha
      • Aeona Alpha 2
      • Aeona Alpha 3
      • Arcade
      • Mar. 07
      • The very last night
      • Spent a lot of time fixing bugs, still trying to g...
      • First playable!
      • Good day, Got a lot of auto weather and lighting i...
      • First playable
      • Weapons and Animations
      • Art Attack
      • Point Light and Ambient Light have been implemente...
      • Mar. 04
      • Mar. 03
      • Implemented Post Processing into the Final Build o...
      • Bug fixing log
      • Player attacking
      • POST PROCESSING COMPLETE!
      • Mar. 02
      • Many cool features were finally implemented today!...
      • Attack collision Boxes and XML Files
      • Mar. 01
      • Dialogue Data Structure
      • Weapons
      • Cool Music Brian
      • Weapon classes
      • I jinxed it, I couldn't get much work done today. ...
      • Feb. 29
    • ►  February (21)

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